

I will start another one in the right section.Įdited by mmonoob12, 27 November 2011 - 09:25 AM.Softonic review Transform Skyrim's introduction completely.

Can you delete this thread please/ Thanks. I am new to the forum and I didn't read the instructions clearly. I basically want to start a discussion and get some inputs from the modding community. Guest players get feedbacks from mod and his game world gets updated.ġ) How to update guest player's world? Can we somehow capture the game state from host and just copy them over?Ģ) How to translate guest player's key presses into action? We need a way to puppeteer the follower NPC. The host then takes the command and manipulate the game world accordingly.

The obvious limitation is that guest player is restricted in a lot of ways since he isn't considered a player character by the host's game.īasically guest player's key presses are captured by the mod, and the mod communicates to the host. The guest player is basically a follower NPC in the host player's point of view and the game shouldn't glitch/bug out. The reason I think this may work is that it should be a lot of easier to implement than a full-blown multiplayer. Now, guest player should be able to do anything a follower NPC can do. Lydia) in game.ģ) guest player starts the mod as guest and takes over the said follower NPC. (via IP address)Ģ) Once the connection is established, host player starts the mod as host. What if we can mod the game such that one player can join another player's game as a follower? Basically this is what I have in mind:ġ) Both guest player and host player connect with each other online using some third party software. So the idea came to me as I was playing Skyrim earlier.
